The alignments I had in mind were more aesthetic in nature and were concerning shifts between sprite sheets. Like when the Ninja at the moment cheers and then goes back to idle. Right now as there is a slight shift that would look better aligned with the unarmed combat sprite sheet.
In regards to other bugs I found a bug that happens when the player brings up a potion from the inventory, and then cheers to bring the potion back into the inventory; once that happens the player is stuck in the cheering animation until hit by another object. I also, think it would be cool to only have two daggers per pirate, that way they fight more instead of just throwing daggers when the player is out of close range.
Sound effects are also a slight mess at the moment. The shock sound effect for the robot is broken in my opinion, the roll dodge sound for the robot is also the same as the roll dodge for the Super Villain. It should be different. Little things like that are easy to miss so let's not be too critical but at the same time let's address them to make the game even better. The poison throwing animations I will fix as you addressed, I do not know how some of the flasks ended up stamped twice on that particular sequence/animation for some of the characters but I will be more careful to ensure that doesn't happen again.
There were no game breaking bugs that I ran across. This entire report data was from playing with each character in Lost Sands. I would like to do one more comprehensive playtest to address all other bugs in other arenas but mostly to attempt to fix aesthetic sprite choreography, pathing/terrain issues, and other missing content.
Also, I have a few gifts for content we don't have yet implement in the game so far and I was wondering if it would be wise to make a public blog post here on Weebly to give our audience a sign of life from us. I think that would be good. Alright. Let's keep on keeping on slow and steady until we gain critical momentum again ... I will sail on even with no wind, as long as we have a plan each step of the way . . .